Daz Create Clothing4/24/2021
You must have JavaScript enabled in your browser to utilize the functionality of this website.If you like a clothing, but want to use it on another figure, use our CrossDresser clothing conversion utility to convert it to the figure of your choice.In Blender your main friends are proportional editing and sculpting (with Dyntopo off).
To be honest to process is almost identical, however I wanted to cover it again because there are some differences and a few extra things to consider. Why Make a Custom Morph For this example I will be using SynfulMindz Masyn Ballet Shoes. In this case I will be making a custom morph to fit the shoes a little better. SynfulMindz did a great job of providing a multitude of corrective morphs you can use, but as you can see unfortunately when you use a foot morph like Real Feet the morphs just arent enough in some places. When this is the case I like to dial all morphs to 0 and make my own morph to help fit the feet in better. Exporting The Clothing To export the clothing is relatively simple. First make sure you have your character wearing the item of clothing either in default A pose or if a pose is provided, like for shoes, then make sure that is applied. Now make sure the clothing is set to base resolution and has no subdivision levels. Mesh Resolution Set to base and 0 SubD Important If you are working with shoes and have applied morphs to Genesis 8 you may want to show hidden morphs on the shoes and turn the transferred morphs to 0. In this case my shoes are two separate items so I will export them one at a time. If your shoes are 1 item then you will only need to export once. You will also probably want to export your character so you can fit your clothing item to them. Follow the same steps for this, change the resolution to base and reduce subdivision. Then export. When exporting choose to export as a Wavefront OBJ. In the export options you can try choosing your target 3D Modeling program from the list. I wouldnt recommend that for Blender though as it doesnt work correctly. Instead choose the Daz 3D preset and untick Write Surfaces, we wont be needing them. Top Tip Before exporting remember to also hide any fibermesh brows and eyelashes if your character has them. Creating the morph. ![]() I will give general instructions for Blender here, but the general steps should transfer to whichever application you are using. Vertex order is very important when making Daz morphs so if you are not using Blender you will need to find the equivalent setting in your 3D program. At this point I like to apply a Subdivison modifier to the character and, if it had one, the clothing. This makes the mesh appear closer to how it will look in Daz when the morph is applied. Remember that there is 1 simple rule and that is you cannot delete or add to any part of the mesh.
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